PRODUCT SUPPORT
Need help with your purchase?
- Forward us the original Paddle.com receipt you received in your email after purchasing to support@realbiomes.com
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REALBIOMES ENTERPRISE
Boost quality, save time - let's build together.
Are you looking for Enterprise Licensing for our products or Custom Biome services? Please contact us through the form below:
Frequently Asked Questions
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Our products released pre-2025 biomes (Desert Cliffs and Scots Pine Forest) support Unreal Engine 5.3 and later.
Our products released post-2025 support Unreal Engine 5.5 and later.
Unreal Engine is in constant development, with critical improvements being added nearly every major release. This is especially true with regards to PCG, which we have fully committed to using as it brings a whole new level of proceduralism to our biomes. As a result, biomes released in late 2025 and beyond may only support the latest version at the time of release.
We created RealBiomes for anyone who wants some of the highest quality real-time environments available wrapped into a comprehensive and complete pack that allows anyone to quickly create amazing and varied natural worlds. Game Development, Cinematics, Arch-Viz, Simulations, Virtual Productions or people just looking for insight - anyone can benefit from our biomes.
Our packs are production-proven and you can see some of our clients on our website, ranging across multiple industries
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This will depend on the Unreal Engine version you are running. As it is under constant development and large changes are made performance will tend to improve on each major release of the engine. There is also a major difference in performance between editor and game mode (20-30%).
As performance may depend on the product, you may inspect performance metrics on our individual biome product pages.
Scots Pine Forest - Desert Cliffs - Tropical Islands
No, we have fully committed to Unreal Engine's Nanite, Lumen and Virtual Shadows pipeline as it gives us the ability to deliver much higher fidelity environments. Despite the rocky launch of Unreal Engine 5, it has become clear that Epic's commitment to continue developing and improving these core rendering features makes it inevitable that it will become the new standard.
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